Fulrich

History
Once a proud nation of wizards, Fulrich wasn't always named such. Not everyone knows that the nation was originally called Ergonis, but everyone knows that the nation was once a vibrant and thriving place, filled with wizards and magics that people can only dream of.

People also know how it came to an end, too. Small wars broke out between powerful and influential wizards. This started around the year 15 EA. The wars quickly escalated, more and more powerful magics being summoned or called upon to fight in their bitter feuds. This went one for years, then eventually, around the year 30 EA, the first Djinni was summoned.

Summoning the Djinni
Djinni were valuable because they could grant three wishes, which was the most powerful, reality-altering magic you can find. Of course, the more they were summoned, the more reality was being altered back and forth. The more reality was being altered, the more powerful magics crossed paths, the more damage it caused. Eventually, by the beginning of the next year, the entire nation of Ergonis has been destroyed, leaving only a wasteland behind.

The Djinni remain behind, electing to stay in this world and take control over the wasteland, which becomes known as the "Djinni Wastelands" to the rest of the world. They form a makeshift nation of smaller city-states and began to form armies. Over the course of nine years, the Djinni make a home for themselves.

Then they attacked.

Djinni Wars
The Djinni Wars were the first major conflict that the fledgling nation of Agria had to face. The Djinni advanced quickly, winning victories early and often. It was only when Agria united all the nations on the continent and some from others to fight off the advancing threat.

Eventually they drove back the forces of the Djinni back to their wasteland. Allying with some of the surviving wizards from Ergonis, they are able to defeat and banish the remains Djinn. The wasteland is then renamed the Desert of Ergonis.

From the Ashes
Years pass, and it's not until the year 123 EA that a small nation of Fulrish is founded. Because of the various magical items buried in the sands and the exotic nature of the location, it quickly becomes a hub for trade in the south.

It becomes so influential that Agria makes an arrangement with the nation, in the year 139 EA, Agria signs the Treaty of Porthia, creating a city (an embassy of sorts) within the border of Fulrich which is technically Agrian soil, so that Agria might have better access to the wares passing through that nation.